This Needs To Be Implemented Fast

Taken from a recent article in Dev Notes from the kGE website, it is one of the game features I have been wishing for years. And now that it's surely in the realm of possibility, I do hope it gets implemented as soon as possible. And when it does, I can cross it off my long Granado Espada wish list right above unique expert stances for Ramiro and Tiburon but below Healing/Cure being deactivatable.

Still in development stage, this is just a concept of what it might look like.

The design are subject to change but at the moment, the new feature can be used by setting up a customizable list of left and right slots which can be equipped by either weapons or rings. You then can switch weapon/ring of the selected character by pressing Tab + Q/W/E/R/T/Y depending on your setup. You also have to have the corresponding weapons/rings in your inventory for it to work. It presents a quicker way of switching weapons and rings that would make life easier for buffers and raids with multiple monster races. The ui design and shortcut is being discussed right now but whatever they come up with, I think it will be a huge help to life in Granado Espada.

Something You Might Not Know #3 - World Return Sheet

A very recent discovery that I was kicking myself for not knowing earlier was the new functionality of the World Map (Alt + W) that enables warp functionality to any major towns. It was included in a recent patch which revamp the Colony War System giving each colony and town a strategic advantage.

By clicking any of the towns outlined at the image above, it will consume a Warp Scroll (when out of town) and warp you the corresponding town instantly. It is a great time and space saver for those who likes to hop in each town and too lazy to go to the Waypoint or those who have it saved in the Warp List. It is restricted by warp cooldown but it doesn't have any countdown, thus very useful for quick escape to town.

Pioneer's Daily Memo Updated 1.8

Updated Pioneer's Daily Memo with the following changes:

• Added color to Surveyor character level.
• Updated seed data.
• Tweaked Collector table design.
• Fixed deleting character on Surveyor breaking the order.
• Fixed dropdown on dialog boxes.

I would also like to take this opportunity to promote a Daily Memo's Tab since I have noticed several players are looking for a Family Level Calculator. It is named Surveyor and included in the Daily Memo since it uses the same data with the other Daily Memo Tabs. There is also a hidden functionality within that allows you to compute the family level if you have characters that have attained Grand Master although I cannot vouch for the data's accuracy since it is very old.