Tigres Prison is a high end raid featuring a series of dungeon each one having a set of objectives the team needs to finish in order to get to the next one. Special thanks to DelKreuz for roulette and monster data, Sylith for references on the first few floors and the Tigres Gang for actual raid experience.
Notes:
- This guide is still incomplete and guaranteed to have corrections/changes over time.
- Some mechanics specially for higher floors are just speculation, tread carefully.
- Unconfirmed stats are grayed out.
- Development list are information I need to collect or confirm.
Prison Floors:
- Tigres Prison Entrance
- Tigres Prison B1F
- Tigres Prison B2F
- Tigres Prison B3F
- Tigres Prison B4F
- Tigres Prison B5F
- Tigres Prison B6F
- Tigres Prison B7F
- Tigres Prison B8F
- Tigres Prison B9F
- Tigres Prison B10F (Sementerio)
Tigres Prison Entrance
Entrance Location: | Kielce, Training Center (Night) F3 |
Raid Frequency: | Can be done twice a day. |
Entrance Fee: | First entry is free but second entry cost 1 Elemental Jewel. |
No. of Family: | 1 - 12 families may join. |
Requirement(s): | Participating families need to have finished a particular part in Bristia Independence Scenario Quest in order to enter. (Can be indicated by having the [Tigres Prison Key] in Quest Item inventory. Requiring [Brestia Independence Fighter] medal is also a good measure as the raid requires highly dedicated players.) |
Notes:
- Each family can bring up to 3 characters.
- Each floor grants a roulette after completion with awards getting better each floor.
- Except with the 8th floor which has 10 minutes duration, each floor has 30 minutes duration.
- A medal is also awarded to families who hasn't gotten the corresponding medal yet.
- There are two ways to finish each floor, the easy mode and hard mode.
- Doing easy mode may drop the key for the same floor or next floor.
- Doing hard mode may drop the key for the next floor or skip one floor ahead.
- As long as the squad possess the appropriate key, they can skip any number of floors ahead except the first floor.
- This means the squad can remake the raid and have different character composition to deal with specific floors.
- The floor duration stops immediately and mobs disappear after finishing all of the floor's objective be it easy or hard.
- This means plenty of time to run to the roulette, open the gate and plan for the next floor including changing equipment.
Olivia Buff
Starting on the 5th floor onwards, an Olivia NPC will appear near the starting area. Talking to Olivia will provide the player with a random 30 minute buff for that floor after paying a corresponding amount of enchantment chip. Players are collectively allowed to get buff from Olivia only 15 times each floor.Floor | Enchantment Chip | Amount |
---|---|---|
B5F | Enchantment Chip Veteran | 2 |
B6F | 3 | |
B7F | 3 | |
B8F | Enchantment Chip Expert | 2 |
B9F | 2 | |
B10F | 3 |
Buff | Effect |
---|---|
Eyes of Bristia | Penetration +15 |
Power of Bristia | ATK +40% |
Will of Bristia | ATK Rating +1 |
Shield of Bristia | DEF Rating +2, DEF +20, Magic RES +20 |
Sword of Bristia | ATK Rating +2, ATK +20%, ATK Speed +20% |
Blessing of Bristia | ATK Rating +4, DEF Rating +4, ATK +30%, Penetration +10 |
Roulette Rewards
Since the latest patch, roulette chances are now removed from the game client. I left the old data here as a reference since the chances will still be similar to the old ones.Reward | B1F | B2F | B3F | B4F | B5F | B6F | B7F | B8F | B9F | B10F |
---|---|---|---|---|---|---|---|---|---|---|
Piece of STR | 0.01% | 0.01% | 0.01% | 0.01% | 0.01% | 0.01% | 0.02% | 0.03% | 0.04% | 0.05% |
Enchantment Chip Expert | ?% | ?% | ?% | ?% | ?% | ?% | ?% | ?% | ?% | ?% |
Twisted Weapon Piece (3-11) | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% |
Brestia Soldier's Box (1) | 10% | 10% | 10% | 10% | ||||||
Brestia Soldier's Box (3) | 4.99% | 4.99% | 4.99% | 4.97% | 10% | 10% | 10% | 10% | 10% | 10% |
Brestia Soldier's Box (5) | 4.94% | 4.64%% | 4.61% | 4.53% | 4.4% | 4.355% | ||||
Brestia Officer's Box (1) | 20% | 20% | 20% | 20% | ||||||
Brestia Officer's Box (3) | 6% | 6% | 6% | 6% | 20% | 20% | 20% | 20% | 20% | 20% |
Brestia Officer's Box (5) | 6% | 6% | 6% | 6% | 6% | 6% | ||||
Brestia General's Box (1) | 15% | 15% | 15% | 15% | ||||||
Brestia General's Box (3) | 4% | 4% | 4% | 4% | 15% | 15% | 15% | 15% | 15% | 15% |
Brestia General's Box (5) | 4% | 4% | 4% | 4% | 4% | 4% | ||||
Titanium Alloys (1) | 2% | 2% | ||||||||
Titanium Alloys (2) | 2% | 2% | 2% | 2% | ||||||
Titanium Alloys (3) | 2% | 2% | 2% | 2% | ||||||
Titanium Alloys (4) | 2% | 2% | 2% | 2% | 2% | 2% | ||||
Titanium Alloys (5) | 2% | 2% | 2% | 2% | ||||||
Bloody Tooth (1) | 2% | 2% | ||||||||
Bloody Tooth (2) | 2% | 2% | 2% | 2% | ||||||
Bloody Tooth (3) | 2% | 2% | 2% | 2% | ||||||
Bloody Tooth (4) | 2% | 2% | 2% | 2% | 2% | 2% | ||||
Bloody Tooth (5) | 2% | 2% | 2% | 2% | ||||||
Bloody Nail (1) | 2% | 2% | ||||||||
Bloody Nail (2) | 2% | 2% | 2% | 2% | ||||||
Bloody Nail (3) | 2% | 2% | 2% | 2% | ||||||
Bloody Nail (4) | 2% | 2% | 2% | 2% | 2% | 2% | ||||
Bloody Nail (5) | 2% | 2% | 2% | 2% | ||||||
Deadman's Leg Born (1) | 2% | 2% | ||||||||
Deadman's Leg Born (2) | 2% | 2% | 2% | 2% | ||||||
Deadman's Leg Born (3) | 2% | 2% | 2% | 2% | ||||||
Deadman's Leg Born (4) | 2% | 2% | 2% | 2% | 2% | 2% | ||||
Deadman's Leg Born (5) | 2% | 2% | 2% | 2% | ||||||
The spoils of the first hunting (1) | 2% | 2% | ||||||||
The spoils of the first hunting (2) | 2% | 2% | 2% | 2% | ||||||
The spoils of the first hunting (3) | 2% | 2% | 2% | 2% | ||||||
The spoils of the first hunting (4) | 2% | 2% | 2% | 2% | 2% | 2% | ||||
The spoils of the first hunting (5) | 2% | 2% | 2% | 2% | ||||||
Elite Brestia Recipe | 0.02% | 0.05% | 0.05% | 0.07% | 0.08% | 0.09% | 0.1% | |||
Grade 33 Armor Recipe | 0.1% | 0.1% | 0.1% | 0.1% | 0.1% | |||||
Leather Armor Crystal - Grade 33 | 0.067% | 0.067% | 0.067% | 0.067% | 0.067% | |||||
Coat Armor Crystal - Grade 33 | 0.067% | 0.067% | 0.067% | 0.067% | 0.067% | |||||
Robe Armor Crystal - Grade 33 | 0.067% | 0.067% | 0.067% | 0.067% | 0.067% | |||||
Brestia Gloves | 0.025% | 0.025% | 0.025% | |||||||
Brestia Boots | 0.025% | 0.025% | 0.025% | |||||||
Brestia Belt | 0.01% | 0.01% | 0.01% | |||||||
[Heavy Stinger] Skill Rings | 0.1% | 0.1% | ||||||||
[Heavy Stinger] Stance Book | 0.01% | 0.01% | ||||||||
Greek Croma for Fighter | 0.0033% | |||||||||
Greek Croma for Scout | 0.0033% | |||||||||
Greek Croma for Musketeer | 0.0033% | |||||||||
Greek Croma for Wizard | 0.0033% | |||||||||
Greek Croma for Elementalist | 0.0033% | |||||||||
Fate of Castilla | 0.0033% | |||||||||
Reynold's Madness | 0.00083% | |||||||||
Reynold's Anger | 0.00083% | |||||||||
Reynold's Greed | 0.00083% | |||||||||
Reynold's Arrogance | 0.00083% | |||||||||
Reynold's Hypocrisy | 0.00083% | |||||||||
Reynold's Depravity | 0.00083% | |||||||||
Extra Roulette Cost | 5 mil | 5 mil | 6 mil | 6 mil | 7 mil | 7 mil | 8 mil | 8 mil | 9 mil | 10 mil |
Tigres Prison Basement 1st Floor
Easy
Cannot even stopped by two prison officers
Sini and Urge couldn't even stop you.
Objectives:
- Kill Sini and Urge.
Notes:
- Easelan should be ignored.
- Either Sini or Urge can be killed in any order.
- Sini is usually targeted first as she is closer to the entrance.
- Either boss will run to each other when the other is attacked.
- When the two meet, Sini's stat will increase. (ATK Rating +5 and ATK +141,696)
- Kill the other one as fast as possible before they meet while trying to delay the other one.
Max HP : | 146,880,000 | ATK Rating : | 85 | DEF Rating : | 76 |
Size : | Medium | ATK : | 118,080 | DEF : | 290 |
Weapon : | Soft Melee | Penetration : | 50 | Immunity : | 50 |
Fire PE : | 50 | Fire RES : | 50 | ||
Ice PE : | 50 | Ice RES : | 50 | ||
Lightning PE : | 50 | Lightning RES : | 50 | ||
Mental PE : | 50 | Mental RES : | 50 |
Max HP : | 138,240,000 | ATK Rating : | 90 | DEF Rating : | 76 |
Size : | Medium | ATK : | 195,148 | DEF : | 230 |
Weapon : | Soft Melee | Penetration : | 50 | Immunity : | 50 |
Fire PE : | 50 | Fire RES : | 50 | ||
Ice PE : | 50 | Ice RES : | 50 | ||
Lightning PE : | 50 | Lightning RES : | 50 | ||
Mental PE : | 50 | Mental RES : | 50 |
Hard
Broke even steel wall
The last key, Easelan has been defeated too.
Objectives:
- Kill Easelan.
Notes:
- Sini and Urge should be ignored.
- Blades will spawn once someone enters Easelan's room located at C4
- The squad should enter the room all at the same time.
- Or the tank with all 3 characters buffed with [Protection Field] lures Easelan to the outer room located at D5.
- Easelan may buff himself at low hp with [Monstrous Intensify], [Monstrous Acceleration], [Monstrous Meditation] or [Monstrous Fortify] buff.
- The buff is removable with [Whole Cancellation].
- The blades will disappear after Easelan dies.
Max HP : | 224,640,000 | ATK Rating : | 79 | DEF Rating : | 77 |
Size : | Medium | ATK : | 129,600 | DEF : | 290 |
Weapon : | Soft Melee | Penetration : | 50 | Immunity : | 50 |
Fire PE : | 50 | Fire RES : | 70 | ||
Ice PE : | 50 | Ice RES : | 70 | ||
Lightning PE : | 50 | Lightning RES : | 70 | ||
Mental PE : | 50 | Mental RES : | 50 |
Tigres Prison Basement 2nd Floor
Easy
Make scared of the military dogs
You've defeated every military dogs that trained very well.
Objectives:
- Kill 1 or more Military Dog Trainer. (Erace, Aiji and Poa)
- Kill Duheu.
Notes:
- Each trainers will give corresponding buffs when killed.
- Killing Erace will grant [Moment of Thrill] which increases Penetration and Mental RES.
- Killing Aiji will grant [Moment of Rational] which increases ATK Rating and Mental RES.
- Killing Poa will grant [Moment of Passion] which increases ATK and Mental RES.
- The buffs are removed upon a character's death.
- To summon Duheu, someone must activate the switch at I8.
- Upon activation of the switch, lots of dog will run from near the switch's location towards Duheu's spawn location.
- The more dogs reach Duheu's spawn point alive, the higher Duheu's Max HP and ATK will be.
- Duheu's Max HP can reach a maximum of 884,520,000 and ATK can reach a maximum of 230,400.
- Duheu's attack is magical, thus it goes through [Protection Field] and therefore renders it useless.
- [Spiritual Shield], [Magic Barrier] or [Invulnerability] is recommended instead.
- Duheu's race is lifeless despite its appearance.
Max HP : | 50,127,000 | ATK Rating : | 81 | DEF Rating : | 73 |
Size : | Medium | ATK : | 154,440 | DEF : | 206 |
Weapon : | Soft Shooting | Penetration : | 60 | Immunity : | 60 |
Fire PE : | 60 | Fire RES : | 30 | ||
Ice PE : | 60 | Ice RES : | 80 | ||
Lightning PE : | 70 | Lightning RES : | 90 | ||
Mental PE : | 60 | Mental RES : | 80 |
Max HP : | 50,127,000 | ATK Rating : | 81 | DEF Rating : | 73 |
Size : | Medium | ATK : | 154,440 | DEF : | 206 |
Weapon : | Soft Shooting | Penetration : | 60 | Immunity : | 60 |
Fire PE : | 60 | Fire RES : | 80 | ||
Ice PE : | 70 | Ice RES : | 90 | ||
Lightning PE : | 60 | Lightning RES : | 30 | ||
Mental PE : | 60 | Mental RES : | 80 |
Max HP : | 50,127,000 | ATK Rating : | 81 | DEF Rating : | 73 |
Size : | Medium | ATK : | 154,440 | DEF : | 206 |
Weapon : | Soft Shooting | Penetration : | 60 | Immunity : | 60 |
Fire PE : | 70 | Fire RES : | 90 | ||
Ice PE : | 70 | Ice RES : | 30 | ||
Lightning PE : | 60 | Lightning RES : | 80 | ||
Mental PE : | 60 | Mental RES : | 80 |
Hard
Make scared of Celberos
The guard of the hell door, Celberos couldn't even stop you.
Objectives:
- Kill Duheu.
Notes:
- Ignore Erace, Aiji and Poa.
- To summon Duheu, someone must activate the switch at I8.
- Upon activation of the switch, lots of dog will run from near the switch's location towards Duheu's spawn location.
- The more dogs reach Duheu's spawn point alive, the higher Duheu's Max HP and ATK will be.
- Duheu's Max HP can reach a maximum of 884,520,000 and ATK can reach a maximum of 230,400.
- Duheu's attack is magical, thus it goes through [Protection Field] and therefore renders it useless.
- [Spiritual Shield], [Magic Barrier] or [Invulnerability] is recommended instead.
- Duheu's race is lifeless despite its appearance.
Max HP : | 272,160,000 | ATK Rating : | 82 | DEF Rating : | 76 |
Size : | Medium | ATK : | 126,720 | DEF : | 300 |
Weapon : | Mental Magic | Penetration : | 55 | Immunity : | 55 |
Fire PE : | 55 | Fire RES : | 80 | ||
Ice PE : | 55 | Ice RES : | 80 | ||
Lightning PE : | 55 | Lightning RES : | 80 | ||
Mental PE : | 55 | Mental RES : | 30 |
Tigres Prison Basement 3rd Floor
Easy
Faught together with the Elite Guard
You encouraged the captive and defeat the enemies together with them.
Objectives:
- Kill Titame.
- Release the prisoners.
- Kill Bonu.
Notes:
- To release the prisoners, the tank must hold Bonu while the squad destroy the Surveillance Device located at K8.
- The prisoners hit hard but can be easily killed by Bonu.
- Try luring Bonu's attack away from the prisoners to maximize their usefulness.
Max HP : | 151 | ATK Rating : | 77 | DEF Rating : | 77 |
Size : | Small | ATK : | 2,086 | DEF : | 9,999 |
Weapon : | None | Penetration : | 0 | Immunity : | 0 |
Fire PE : | 0 | Fire RES : | 90 | ||
Ice PE : | 0 | Ice RES : | 90 | ||
Lightning PE : | 0 | Lightning RES : | 90 | ||
Mental PE : | 0 | Mental RES : | 100 |
Max HP : | 1,512,000 | ATK Rating : | 80 | DEF Rating : | 68 |
Size : | Medium | ATK : | 105,300 | DEF : | 147 |
Weapon : | Soft Shooting | Penetration : | 45 | Immunity : | 30 |
Fire PE : | 0 | Fire RES : | 30 | ||
Ice PE : | 0 | Ice RES : | 30 | ||
Lightning PE : | 0 | Lightning RES : | 30 | ||
Mental PE : | 0 | Mental RES : | 45 |
Hard
Never received help from the captives
You didn't need to get help from anyone.
Objectives:
- Kill Titame.
- Kill Bonu.
Notes:
- Ignore the Surveillance Device.
Max HP : | 194,400,000 | ATK Rating : | 80 | DEF Rating : | 79 |
Size : | Medium | ATK : | 73,440 | DEF : | 200 |
Weapon : | Soft Melee | Penetration : | 40 | Immunity : | 50 |
Fire PE : | 40 | Fire RES : | 75 | ||
Ice PE : | 40 | Ice RES : | 75 | ||
Lightning PE : | 40 | Lightning RES : | 75 | ||
Mental PE : | 40 | Mental RES : | 75 |
Max HP : | 341,775,008 | ATK Rating : | 81 | DEF Rating : | 79 |
Size : | Medium | ATK : | 118,800 | DEF : | 210 |
Weapon : | Soft Melee | Penetration : | 50 | Immunity : | 50 |
Fire PE : | 50 | Fire RES : | 75 | ||
Ice PE : | 50 | Ice RES : | 75 | ||
Lightning PE : | 50 | Lightning RES : | 75 | ||
Mental PE : | 50 | Mental RES : | 75 |
Tigres Prison Basement 4th Floor
Easy
Overcame numerical inferiority
You've achieved a victory by defeating a huge number of enemies.
Objectives:
- Kill 1 or more Guard Officer. (Rick, Embaming and Shuri)
- Kill Loren.
Notes:
- Kill Rick, Embaming and/or Shuri before confronting Loren.
- Each killed Guard Officer will reduce the size coming to Loren's aid.
- Upon attacking Loren, any surviving Guard Officers and their mob will come to Loren's aid.
Max HP : | 151,200,000 | ATK Rating : | 77 | DEF Rating : | 77 |
Size : | Medium | ATK : | 73,440 | DEF : | 168 |
Weapon : | Soft Melee | Penetration : | 40 | Immunity : | 30 |
Fire PE : | 40 | Fire RES : | 80 | ||
Ice PE : | 40 | Ice RES : | 60 | ||
Lightning PE : | 40 | Lightning RES : | 60 | ||
Mental PE : | 40 | Mental RES : | 60 |
Max HP : | 151,200,000 | ATK Rating : | 77 | DEF Rating : | 77 |
Size : | Medium | ATK : | 34,560 | DEF : | 200 |
Weapon : | Soft Melee | Penetration : | 30 | Immunity : | 40 |
Fire PE : | 30 | Fire RES : | 80 | ||
Ice PE : | 30 | Ice RES : | 60 | ||
Lightning PE : | 30 | Lightning RES : | 60 | ||
Mental PE : | 30 | Mental RES : | 60 |
Max HP : | 152,712,000 | ATK Rating : | 77 | DEF Rating : | 77 |
Size : | Medium | ATK : | 64,800 | DEF : | 168 |
Weapon : | Soft Shooting | Penetration : | 25 | Immunity : | 20 |
Fire PE : | 25 | Fire RES : | 80 | ||
Ice PE : | 25 | Ice RES : | 60 | ||
Lightning PE : | 25 | Lightning RES : | 60 | ||
Mental PE : | 25 | Mental RES : | 60 |
Hard
Ignored the numerical inferiority
The huge number of soldiers couldn't even stop you.
Objectives:
- Kill Loren.
Notes:
- Ignore Rick, Embaming and Shuri at their respective rooms.
- Confront Loren directly.
- All Guard Officers and their mob will come to Loren's aid.
- Clear the mobs as often as possible as too much mob may wipe the whole squad or deplete time.
Max HP : | 345,192,736 | ATK Rating : | 80 | DEF Rating : | 81 |
Size : | Medium | ATK : | 49,500 | DEF : | 248 |
Weapon : | Soft Shooting | Penetration : | 40 | Immunity : | 40 |
Fire PE : | 40 | Fire RES : | 85 | ||
Ice PE : | 40 | Ice RES : | 85 | ||
Lightning PE : | 40 | Lightning RES : | 85 | ||
Mental PE : | 40 | Mental RES : | 85 |
Tigres Prison Basement 5th Floor
Easy
Tried to invade
You have tried to invade into the place.
Objectives:
- Get caught by the guards located at I8 if you're killing Andel.
- Kill Arran or Andel.
Notes:
- Try to avoid detection of guards patrolling located at D5/I8.
- The patrolling guards can be killed to avoid the risk of detection entirely.
- When caught at D5, the nearby guards and Lande will attack running towards Arran's room at C4.
- When caught at I8, the nearby guards and Delker will attack running towards Andel's room at K8.
- Arran will be alone if you didn't get caught at D5.
- Arran will periodically increase her ATK Rating, ATK and Immunity as her hp diminishes.
- Arran will increase her ATK Rating to a maximum of 92.
- Arran will increase her ATK to a maximum of 265,320.
- Arran will increase her Immunity to a maximum of 70.
- Andel will periodically increase her DEF Rating, ATK, DEF and Immunity as her hp diminishes.
- Andel will increase her DEF Rating to a maximum of 92.
- Andel will increase her ATK to a maximum of 170,775.
- Andel will increase her DEF to a maximum of 400.
- Andel will increase her Immunity to a maximum of 90.
- Arran and Andel are immune from [Whole Cancellation].
Development:
- Need to check blade location accuracy.
Max HP : | 95,697,000 | ATK Rating : | 77 | DEF Rating : | 77 |
Size : | Large | ATK : | 157,113 | DEF : | 330 |
Weapon : | Soft Melee | Penetration : | 50 | Immunity : | 60 |
Fire PE : | 0 | Fire RES : | 90 | ||
Ice PE : | 0 | Ice RES : | 90 | ||
Lightning PE : | 0 | Lightning RES : | 90 | ||
Mental PE : | 0 | Mental RES : | 90 |
Max HP : | 95,697,000 | ATK Rating : | 78 | DEF Rating : | 78 |
Size : | Large | ATK : | 124,740 | DEF : | 412 |
Weapon : | Heavy Shooting | Penetration : | 60 | Immunity : | 50 |
Fire PE : | 0 | Fire RES : | 70 | ||
Ice PE : | 0 | Ice RES : | 70 | ||
Lightning PE : | 0 | Lightning RES : | 70 | ||
Mental PE : | 0 | Mental RES : | 100 |
Max HP : | 141,267,008 | ATK Rating : | 87 | DEF Rating : | 85 |
Size : | Large | ATK : | 132,660 | DEF : | 412 |
Weapon : | Heavy Shooting | Penetration : | 70 | Immunity : | 50 |
Fire PE : | 0 | Fire RES : | 90 | ||
Ice PE : | 0 | Ice RES : | 90 | ||
Lightning PE : | 0 | Lightning RES : | 90 | ||
Mental PE : | 0 | Mental RES : | 90 |
Hard
Invaded successfully
You've entered like a shadow and removed the target.
Objectives:
- Don't get caught by the guards located at I8.
- Kill Andel.
Notes:
- Avoid detection completely of guards patrolling located at I8.
- At least 9 families must be able pass undetected towards K8.
- The patrolling guards can be killed to avoid the risk of detection entirely.
- Andel will be alone.
- Andel will periodically increase her DEF Rating, ATK, DEF and Immunity as her hp diminishes.
- Andel will increase her DEF Rating to a maximum of 92.
- Andel will increase her ATK to a maximum of 170,775.
- Andel will increase her DEF to a maximum of 400.
- Andel will increase her Immunity to a maximum of 90.
- Andel is immune from [Whole Cancellation].
Max HP : | 141,267,008 | ATK Rating : | 85 | DEF Rating : | 87 |
Size : | Large | ATK : | 170,775 | DEF : | 330 |
Weapon : | Soft Melee | Penetration : | 50 | Immunity : | 70 |
Fire PE : | 0 | Fire RES : | 70 | ||
Ice PE : | 0 | Ice RES : | 70 | ||
Lightning PE : | 0 | Lightning RES : | 70 | ||
Mental PE : | 0 | Mental RES : | 100 |
Tigres Prison Basement 6th Floor
Easy
Exocised an evil spirit
You've exorcised an evil spirit from a human's body.
Objectives:
- Kill either a number of Bloody Navy Prison Officer at I6 or a number of Prisoner's Spirit at I6/F4.
- Kill Prisoner Spirit at K8/C4 or Concentration of Soul at K8.
Notes:
- Clear a number of Bloody Navy Prison Officer or a number of Prisoner's Spirit at I6/F4 to remove the blades at H7/E5.
- Once the blades are removed, 2 warp gates at each side and 1 warp gate at the center will spawn on the room at I8/D4.
- Prisoner's Soul will spawn at each side warp gate running towards the center warp gate located at J8/C4.
- Kill as many Prisoner's Soul as possible before they reach the center warp gate.
- Prisoner Spirit will spawn at K8/C4 if you cleared a number of Prisoner's Spirit first.
- Concentration of Soul will spawn at K8 if you cleared a number of Bloody Navy Prison Officer first.
- The number of mobs to be killed will depend on the size of the squad.
- This means a full size squad will have to kill 36 number of mobs.
- Prisoner Spirit's ATK Rating and ATK will increase depending on the number of Prisoner's Souls passed the center warp gate alive.
- Concentration of Soul's ATK Rating and DEF will increase depending on the number of Prisoner's Souls passed the center warp gate alive.
- Concentration of Soul is immune and counteracts [Whole Cancellation] by increasing its ATK.
- Concentration of Soul's attack will be magical, thus [Protection Field] will be useless.
- Prisoner Spirit's race is daemon despite its appearance.
Max HP : | 97,723,080 | ATK Rating : | 84 | DEF Rating : | 85 |
Size : | Large | ATK : | 178,556 | DEF : | 417 |
Weapon : | Soft Melee | Penetration : | 70 | Immunity : | 60 |
Fire PE : | 60 | Fire RES : | 90 | ||
Ice PE : | 60 | Ice RES : | 90 | ||
Lightning PE : | 60 | Lightning RES : | 90 | ||
Mental PE : | 60 | Mental RES : | 90 |
Max HP : | 97,723,080 | ATK Rating : | 84 | DEF Rating : | 85 |
Size : | Large | ATK : | 178,556 | DEF : | 334 |
Weapon : | Soft Melee | Penetration : | 70 | Immunity : | 50 |
Fire PE : | 50 | Fire RES : | 70 | ||
Ice PE : | 50 | Ice RES : | 70 | ||
Lightning PE : | 50 | Lightning RES : | 70 | ||
Mental PE : | 50 | Mental RES : | 100 |
Max HP : | 144,257,888 | ATK Rating : | 84 | DEF Rating : | 83 |
Size : | Large | ATK : | 189,378 | DEF : | 334 |
Weapon : | Mental Magic | Penetration : | 50 | Immunity : | 70 |
Fire PE : | 50 | Fire RES : | 90 | ||
Ice PE : | 50 | Ice RES : | 90 | ||
Lightning PE : | 50 | Lightning RES : | 90 | ||
Mental PE : | 70 | Mental RES : | 90 |
Hard
Eliminated an evil spirit
You didn't even give a chance to the evil spirit to make an excuse and eliminated it from the world.
Objectives:
- Kill a number of Bloody Navy Prison Officer at F4.
- Kill Concentration of Soul at C4.
Notes:
- Clear a number of Bloody Navy Prison Officer at F4 to remove the blades at E5.
- Do not kill more Prisoner's Spirit before the blades are removed.
- Once the blades are removed, 2 warp gates at each side and 1 warp gate at the center will spawn on the room at D4.
- Prisoner's Soul will spawn at each side warp gate running towards the center warp gate located at C4.
- Kill as many Prisoner's Soul as possible before they reach the center warp gate.
- The number of mobs to be killed will depend on the size of the squad.
- This means a full size squad will have to kill 36 number of mobs.
- Concentration of Soul will spawn at C4.
- Concentration of Soul's ATK Rating and DEF Rating will increase depending on the number of Prisoner's Souls passed the center warp gate alive.
- Concentration of Soul is immune and counteracts [Whole Cancellation] by increasing its ATK.
- Concentration of Soul will be flying, thus melee characters will be unable to attack him.
Max HP : | 144,257,888 | ATK Rating : | 84 | DEF Rating : | 83 |
Size : | Large | ATK : | 189,378 | DEF : | 334 |
Weapon : | Heavy Melee | Penetration : | 50 | Immunity : | 70 |
Flying | Fire PE : | 60 | Fire RES : | 70 | |
Ice PE : | 60 | Ice RES : | 70 | ||
Lightning PE : | 60 | Lightning RES : | 70 | ||
Mental PE : | 80 | Mental RES : | 100 |
Tigres Prison Basement 7th Floor
Easy
Defeated Cowards
You have defeated the cowards who lost their will to fight.
Objectives:
- Summon the warp gates.
- Kill Manis and Patron.
Notes:
- Clear the mobs in the room located at D5 and C8 to summon the warp gates.
- Manis and Patron can't be lured out of the room.
- A buff is granted to Manis and Patron when a certain condition is met.
- The buff grants double ATK, AR +20, DR +10, DEF +100, RES +20.
- Summoned units trigger the buff. (Viki's robots, Cecille's wolf, Jack's construction, etc.)
- The warp gates can be used to easily travel back and forth between Manis and Patron's room.
Hard
Kicked out cowards
You have kicked out all cowards outside the prison.
Objectives:
- Do not summon the warp gates.
- Kill Manis and Patron.
Notes:
- Ignore the mobs in the room located at D5 and C8.
- Manis and Patron can't be lured out of the room.
- A buff is granted to Manis and Patron when a certain condition is met.
- The buff grants double ATK, AR +20, DR +10, DEF +100, RES +20.
- Summoned units trigger the buff. (Viki's robots, Cecille's wolf, Jack's construction, etc.)
Max HP : | 97,920,000 | ATK Rating : | 84 | DEF Rating : | 84 |
Size : | Large | ATK : | 96,390 | DEF : | 340 |
Weapon : | Soft Melee | Penetration : | 40 | Immunity : | 70 |
Fire PE : | 40 | Fire RES : | 70 | ||
Ice PE : | 40 | Ice RES : | 70 | ||
Lightning PE : | 40 | Lightning RES : | 70 | ||
Mental PE : | 40 | Mental RES : | 100 |
Max HP : | 97,920,000 | ATK Rating : | 84 | DEF Rating : | 84 |
Size : | Large | ATK : | 96,390 | DEF : | 340 |
Weapon : | Soft Melee | Penetration : | 40 | Immunity : | 40 |
Fire PE : | 40 | Fire RES : | 70 | ||
Ice PE : | 40 | Ice RES : | 70 | ||
Lightning PE : | 40 | Lightning RES : | 70 | ||
Mental PE : | 40 | Mental RES : | 100 |
Tigres Prison Basement 8th Floor
Easy
Good time manager
You have earned enough time for your purpose.
Objectives:
- Kill 1 or more Executioner.
- Kill Torta.
Notes:
- Unlike other floors, 8th floor only has 10 minutes initial floor duration.
- Killing an Executioner will grant an additional 10 minutes to the floor duration.
- Once you have confronted Torta, the Executioners will disappear and scattered blades will spawn in the hallways.
- Torta occasionally sends a random family in isolation to either C4 or G10.
- Killing the Giant Maggot surrounded by Bloody Maggots located at C8 or J8 will temporarily summon a warp gate.
- The warp gate will lead back to Torta's room at E9.
- Torta is immune and counteract against [Grinding], [Decay], [Stab] and [Whole Cancellation].
- [Grinding] increases Torta's DEF, [Decay] increases Penetration, [Stab] increases ATK and [Whole Cancellation] increases Immunity.
- Torta will always prioritize summons including robots, constructions, etc. and will spam an area skill until the summon is destroyed.
- Torta can't be lured out of the room.
- Torta's race is daemon despite its appearance.
Max HP : | 18,808,320 | ATK Rating : | 82 | DEF Rating : | 82 |
Size : | Medium | ATK : | 54,432 | DEF : | 340 |
Weapon : | Soft Melee | Penetration : | 0 | Immunity : | 0 |
Fire PE : | 0 | Fire RES : | 70 | ||
Ice PE : | 0 | Ice RES : | 70 | ||
Lightning PE : | 0 | Lightning RES : | 70 | ||
Mental PE : | 0 | Mental RES : | 70 |
Hard
Boring 10 mins
It was a very long time for them although it was just 10 mins.
Objectives:
- Kill Torta within 10 minutes.
Notes:
- Unlike other floors, 8th floor only has 10 minutes initial floor duration.
- Ignore the Executioners.
- Once you have confronted Torta, the Executioners will disappear and scattered blades will spawn in the hallways.
- Torta occasionally sends a random family in isolation to either C4 or G10.
- Killing the Giant Maggot surrounded by Bloody Maggots located at C8 or J8 will temporarily summon a warp gate.
- The warp gate will lead back to Torta's room at E9.
- Torta is immune and counteract against [Grinding], [Decay], [Stab] and [Whole Cancellation].
- [Grinding] increases Torta's DEF, [Decay] increases Penetration, [Stab] increases ATK and [Whole Cancellation] increases Immunity.
- Torta will always prioritize summons including robots, constructions, etc. and will spam an area skill until the summon is destroyed.
- Torta can't be lured out of the room.
- Torta's race is daemon despite its appearance.
- Rush to Torta's room as soon as possible.
- Only clear the mobs if absolutely necessary specially the ones that got dragged along to Torta's room.
Max HP : | 163,200,000 | ATK Rating : | 89 | DEF Rating : | 89 |
Size : | Medium | ATK : | 192,780 | DEF : | 340 |
Weapon : | Soft Melee | Penetration : | 40 | Immunity : | 40 |
Fire PE : | 40 | Fire RES : | 70 | ||
Ice PE : | 40 | Ice RES : | 70 | ||
Lightning PE : | 40 | Lightning RES : | 70 | ||
Mental PE : | 40 | Mental RES : | 100 |
Tigres Prison Basement 9th Floor
Easy
Reject posion gas effect
You have effectively responded to the poison gas.
Objectives:
- Use the Vent Controllers 1 or more times.
- Kill Maburan.
- Kill Fusien.
- Kill Hokichi.
Notes:
- The floor is slowly filling with [Poison Gas] debuff which starts at level 0 and capped at level 99.
- The poison level increases every 4 seconds.
- Starting at level 1, ATK is reduced by 1% per level.
- Starting at level 1, DEF is reduced by 3 per level.
- Starting at level 1, Block/Evasion is reduced by 1 per level.
- Starting at level 14, Immunity is reduced by 1 per level.
- Starting at level 14, Accuracy is reduced by 1 per level.
- Starting at level 25, HP and SP regeneration are disabled.
- Starting at level 25, Elemental and Debuff Resistance is reduced by 1 per level.
- Starting at level 27, Max HP is reduced by 0.3% per level.
- Starting at level 27, Max SP is reduced by 0.6% per level.
- Starting at level 40, Attack Speed is reduced by 3% per level.
- Starting at level 40, Movement Speed is reduced by 0.1 per level.
- The percentages above are just estimates.
- The debuff also increases casting time but it is difficult to determine the exact mechanics.
- Using the Vent Controllers will reset the [Poison Gas] debuff level back to 0.
- The vents have a shared cooldown of 300 seconds.
- Maburan, Fusien and Hokichi can't be lured out of their room.
- They wander around their respective rooms and are same size as their mob, observe vigilance when confronting them.
- Whenever Hokichi gets debuffed with [Whole Cancellation], it also affects the whole squad.
Hard
Do not breathing
You have passed the 9F before the posion gas filled up the place.
Objectives:
- Finish the objectives below without using the Vent Controllers.
- Kill Maburan.
- Kill Fusien.
- Kill Hokichi.
Notes:
- Ignore the Vent Controllers.
- The floor is slowly filling with [Poison Gas] debuff which starts at level 0 and capped at level 99.
- The poison level increases every 4 seconds.
- Starting at level 1, ATK is reduced by 1% per level.
- Starting at level 1, DEF is reduced by 3 per level.
- Starting at level 1, Block/Evasion is reduced by 1 per level.
- Starting at level 14, Immunity is reduced by 1 per level.
- Starting at level 14, Accuracy is reduced by 1 per level.
- Starting at level 25, HP and SP regeneration are disabled.
- Starting at level 25, Elemental and Debuff Resistance is reduced by 1 per level.
- Starting at level 27, Max HP is reduced by 0.3% per level.
- Starting at level 27, Max SP is reduced by 0.6% per level.
- Starting at level 40, Attack Speed is reduced by 3% per level.
- Starting at level 40, Movement Speed is reduced by 0.1 per level.
- The percentages above are just estimates.
- The debuff also increases casting time but it is difficult to determine the exact mechanics.
- Maburan, Fusien and Hokichi can't be lured out of the room.
- They wander around their respective rooms and are same size as their mob, observe vigilance when confronting them.
- Whenever Hokichi gets debuffed with [Whole Cancellation], it also affects the whole squad.
Max HP : | 103,680,000 | ATK Rating : | 80 | DEF Rating : | 80 |
Size : | Medium | ATK : | 207,360 | DEF : | 260 |
Weapon : | Soft Melee | Penetration : | 30 | Immunity : | 40 |
Fire PE : | 30 | Fire RES : | 60 | ||
Ice PE : | 30 | Ice RES : | 60 | ||
Lightning PE : | 30 | Lightning RES : | 80 | ||
Mental PE : | 30 | Mental RES : | 60 |
Max HP : | 103,680,000 | ATK Rating : | 80 | DEF Rating : | 80 |
Size : | Medium | ATK : | 194,400 | DEF : | 248 |
Weapon : | Soft Shooting | Penetration : | 25 | Immunity : | 20 |
Fire PE : | 25 | Fire RES : | 60 | ||
Ice PE : | 25 | Ice RES : | 60 | ||
Lightning PE : | 25 | Lightning RES : | 60 | ||
Mental PE : | 25 | Mental RES : | 80 |
Max HP : | 259,200,000 | ATK Rating : | 82 | DEF Rating : | 82 |
Size : | Medium | ATK : | 192,000 | DEF : | 302 |
Weapon : | Soft Shooting | Penetration : | 40 | Immunity : | 40 |
Fire PE : | 40 | Fire RES : | 85 | ||
Ice PE : | 40 | Ice RES : | 85 | ||
Lightning PE : | 40 | Lightning RES : | 85 | ||
Mental PE : | 40 | Mental RES : | 85 |
Tigres Prison Basement 10th Floor (Sementerio)
Easy
Stopped Reynold
You affected Reynold for his plan.
Objectives:
- Destroy all Strange Devices.
- Kill Reynold (1st Form).
- Kill Reynold (2nd Form Easy).
Notes:
- Destroying all the Strange Devices will unlock Reynold's weaker 2nd form.
- Reynold's 2nd form has pure magic attack. (Same attack type as the Queen of Valkyrie in Castilla, Tower of Chaos.)
- It doesn't have an element, thus any RES will be useless.
Development:
- Need to confirm floor's mechanics.
Max HP : | 140 | ATK Rating : | 72 | DEF Rating : | 72 |
Size : | Small | ATK : | 1,964 | DEF : | 9,999 |
Weapon : | None | Penetration : | 0 | Immunity : | 0 |
Fire PE : | 0 | Fire RES : | 90 | ||
Ice PE : | 0 | Ice RES : | 90 | ||
Lightning PE : | 0 | Lightning RES : | 90 | ||
Mental PE : | 0 | Mental RES : | 100 |
Max HP : | 172,800,000 | ATK Rating : | 81 | DEF Rating : | 80 |
Size : | Medium | ATK : | 184,320 | DEF : | 300 |
Weapon : | Heavy Shooting | Penetration : | 50 | Immunity : | 50 |
Fire PE : | 50 | Fire RES : | 60 | ||
Ice PE : | 50 | Ice RES : | 60 | ||
Lightning PE : | 50 | Lightning RES : | 60 | ||
Mental PE : | 50 | Mental RES : | 60 |
Max HP : | 288,000,000 | ATK Rating : | 82 | DEF Rating : | 80 |
Size : | Medium | ATK : | 22,848 | DEF : | 310 |
Weapon : | Soft Magic | Penetration : | 65 | Immunity : | 65 |
Fire PE : | 65 | Fire RES : | 75 | ||
Ice PE : | 65 | Ice RES : | 75 | ||
Lightning PE : | 65 | Lightning RES : | 75 | ||
Mental PE : | 65 | Mental RES : | 75 |
Hard
Defeated Reynold
You have prefectly defeated Reynold.
Objectives:
- Kill Reynold (1st Form).
- Kill Reynold (2nd Form Hard).
Notes:
- Ignore the Strange Devices.
- Reynold's 2nd form has pure magic attack. (Same attack type as the Queen of Valkyrie in Castilla, Tower of Chaos.)
- It doesn't have an element, thus any RES will be useless.
Max HP : | 344,760,000 | ATK Rating : | 83 | DEF Rating : | 83 |
Size : | Medium | ATK : | 27,000 | DEF : | 315 |
Weapon : | Heavy Magic | Penetration : | 90 | Immunity : | 90 |
Fire PE : | 90 | Fire RES : | 80 | ||
Ice PE : | 90 | Ice RES : | 80 | ||
Lightning PE : | 90 | Lightning RES : | 80 | ||
Mental PE : | 90 | Mental RES : | 80 |
First in the Server
Ten Nobles Murderer
You have killed Reynold who was plan to make Brestia as the battlefield.
The best guide ever on Tigres raid. Awesome job.
ReplyDeleteThank you for this guide =^-^=
ReplyDeleteI quit a long time ago(at least five years) so I am sorry for this nooby question. How do you guys survive 80+ ar monsters?
ReplyDeleteA max level Sirius wearing at least +7 Greek Croma (+3DR), Strata Shield and Wings (+1DR) including all DR buff you can muster from other characters, items, etc. can easily reach around 85DR. If you include the [Blessing of Brestia] buff you can get at this raid (+4DR), that's about 89DR in total. Of course you can go the opposite route and focus on reduction gears which if done correctly, you can actually tank even without wearing any armor (i.e., family attribute[30%], shield[25%], necklace[10%], rings[10%], artifact[10%], pet[10%], rio[32%], etc.).
DeleteTigres Entrance moved to Northeast of Kielce
ReplyDelete