Warden's Bane


Tigres Prison is a high end raid featuring a series of dungeon each one having a set of objectives the team needs to finish in order to get to the next one. Special thanks to DelKreuz for roulette and monster data, Sylith for references on the first few floors and the Tigres Gang for actual raid experience.

Notes:
  • This guide is still incomplete and guaranteed to have corrections/changes over time.
  • Some mechanics specially for higher floors are just speculation, tread carefully.
  • Unconfirmed stats are grayed out.
  • Development list are information I need to collect or confirm.

Prison Floors:


Tigres Prison Entrance


Entrance Location: Kielce, Training Center (Night) F3
Raid Frequency: Can be done twice a day.
Entrance Fee: First entry is free but second entry cost 1 Elemental Jewel.
No. of Family: 1 - 12 families may join.
Requirement(s): Participating families need to have finished a particular part in Bristia Independence Scenario Quest in order to enter.
(Can be indicated by having the [Tigres Prison Key] in Quest Item inventory.
Requiring [Brestia Independence Fighter] medal is also a good measure as the raid requires highly dedicated players.)

Notes:

  • Each family can bring up to 3 characters.
  • Each floor grants a roulette after completion with awards getting better each floor.
  • Except with the 8th floor which has 10 minutes duration, each floor has 30 minutes duration.
  • A medal is also awarded to families who hasn't gotten the corresponding medal yet.
  • There are two ways to finish each floor, the easy mode and hard mode.
  • Doing easy mode may drop the key for the same floor or next floor.
  • Doing hard mode may drop the key for the next floor or skip one floor ahead.
  • As long as the squad possess the appropriate key, they can skip any number of floors ahead except the first floor.
  • This means the squad can remake the raid and have different character composition to deal with specific floors.
  • The floor duration stops immediately and mobs disappear after finishing all of the floor's objective be it easy or hard.
  • This means plenty of time to run to the roulette, open the gate and plan for the next floor including changing equipment.

Olivia Buff

Starting on the 5th floor onwards, an Olivia NPC will appear near the starting area. Talking to Olivia will provide the player with a random 30 minute buff for that floor after paying a corresponding amount of enchantment chip. Players are collectively allowed to get buff from Olivia only 15 times each floor.

Floor Enchantment Chip Amount
B5F Enchantment Chip Veteran 2
B6F 3
B7F 3
B8F Enchantment Chip Expert 2
B9F 2
B10F 3

Buff Effect
Eyes of Bristia Penetration +15
Power of Bristia ATK +40%
Will of Bristia ATK Rating +1
Shield of Bristia DEF Rating +2, DEF +20, Magic RES +20
Sword of Bristia ATK Rating +2, ATK +20%, ATK Speed +20%
Blessing of Bristia ATK Rating +4, DEF Rating +4, ATK +30%, Penetration +10


Roulette Rewards

Since the latest patch, roulette chances are now removed from the game client. I left the old data here as a reference since the chances will still be similar to the old ones.

Reward B1F B2F B3F B4F B5F B6F B7F B8F B9F B10F
Piece of STR 0.01% 0.01% 0.01% 0.01% 0.01% 0.01% 0.02% 0.03% 0.04% 0.05%
Enchantment Chip Expert ?% ?% ?% ?% ?% ?% ?% ?% ?% ?%
Twisted Weapon Piece (3-11) 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
Brestia Soldier's Box (1) 10% 10% 10% 10%            
Brestia Soldier's Box (3) 4.99% 4.99% 4.99% 4.97% 10% 10% 10% 10% 10% 10%
Brestia Soldier's Box (5)         4.94% 4.64%% 4.61% 4.53% 4.4% 4.355%
Brestia Officer's Box (1) 20% 20% 20% 20%            
Brestia Officer's Box (3) 6% 6% 6% 6% 20% 20% 20% 20% 20% 20%
Brestia Officer's Box (5)         6% 6% 6% 6% 6% 6%
Brestia General's Box (1) 15% 15% 15% 15%            
Brestia General's Box (3) 4% 4% 4% 4% 15% 15% 15% 15% 15% 15%
Brestia General's Box (5)         4% 4% 4% 4% 4% 4%
Titanium Alloys (1) 2% 2%                
Titanium Alloys (2) 2% 2% 2% 2%            
Titanium Alloys (3)     2% 2% 2% 2%        
Titanium Alloys (4)         2% 2% 2% 2% 2% 2%
Titanium Alloys (5)             2% 2% 2% 2%
Bloody Tooth (1) 2% 2%                
Bloody Tooth (2) 2% 2% 2% 2%            
Bloody Tooth (3)     2% 2% 2% 2%        
Bloody Tooth (4)         2% 2% 2% 2% 2% 2%
Bloody Tooth (5)             2% 2% 2% 2%
Bloody Nail (1) 2% 2%                
Bloody Nail (2) 2% 2% 2% 2%            
Bloody Nail (3)     2% 2% 2% 2%        
Bloody Nail (4)         2% 2% 2% 2% 2% 2%
Bloody Nail (5)             2% 2% 2% 2%
Deadman's Leg Born (1) 2% 2%                
Deadman's Leg Born (2) 2% 2% 2% 2%            
Deadman's Leg Born (3)     2% 2% 2% 2%        
Deadman's Leg Born (4)         2% 2% 2% 2% 2% 2%
Deadman's Leg Born (5)             2% 2% 2% 2%
The spoils of the first hunting (1) 2% 2%                
The spoils of the first hunting (2) 2% 2% 2% 2%            
The spoils of the first hunting (3)     2% 2% 2% 2%        
The spoils of the first hunting (4)         2% 2% 2% 2% 2% 2%
The spoils of the first hunting (5)             2% 2% 2% 2%
Elite Brestia Recipe       0.02% 0.05% 0.05% 0.07% 0.08% 0.09% 0.1%
Grade 33 Armor Recipe           0.1% 0.1% 0.1% 0.1% 0.1%
Leather Armor Crystal - Grade 33           0.067% 0.067% 0.067% 0.067% 0.067%
Coat Armor Crystal - Grade 33           0.067% 0.067% 0.067% 0.067% 0.067%
Robe Armor Crystal - Grade 33           0.067% 0.067% 0.067% 0.067% 0.067%
Brestia Gloves               0.025% 0.025% 0.025%
Brestia Boots               0.025% 0.025% 0.025%
Brestia Belt               0.01% 0.01% 0.01%
[Heavy Stinger] Skill Rings                 0.1% 0.1%
[Heavy Stinger] Stance Book                 0.01% 0.01%
Greek Croma for Fighter                   0.0033%
Greek Croma for Scout                   0.0033%
Greek Croma for Musketeer                   0.0033%
Greek Croma for Wizard                   0.0033%
Greek Croma for Elementalist                   0.0033%
Fate of Castilla                   0.0033%
Reynold's Madness                   0.00083%
Reynold's Anger                   0.00083%
Reynold's Greed                   0.00083%
Reynold's Arrogance                   0.00083%
Reynold's Hypocrisy                   0.00083%
Reynold's Depravity                   0.00083%
Extra Roulette Cost 5 mil 5 mil 6 mil 6 mil 7 mil 7 mil 8 mil 8 mil 9 mil 10 mil

Tigres Prison Basement 1st Floor



Easy

Cannot even stopped by two prison officers
Sini and Urge couldn't even stop you.

Objectives:

  1. Kill Sini and Urge.

Notes:

  • Easelan should be ignored.
  • Either Sini or Urge can be killed in any order.
  • Sini is usually targeted first as she is closer to the entrance.
  • Either boss will run to each other when the other is attacked.
  • When the two meet, Sini's stat will increase. (ATK Rating +5 and ATK +141,696)
  • Kill the other one as fast as possible before they meet while trying to delay the other one.
Prison Officer, Sini Lv. 140
Max HP : 146,880,000 ATK Rating : 85 DEF Rating : 76
Size : Medium ATK : 118,080 DEF : 290
Weapon : Soft Melee Penetration : 50 Immunity : 50
    Fire PE : 50 Fire RES : 50
    Ice PE : 50 Ice RES : 50
    Lightning PE : 50 Lightning RES : 50
    Mental PE : 50 Mental RES : 50
Prison Officer, Urge Lv. 140
Max HP : 138,240,000 ATK Rating : 90 DEF Rating : 76
Size : Medium ATK : 195,148 DEF : 230
Weapon : Soft Melee Penetration : 50 Immunity : 50
    Fire PE : 50 Fire RES : 50
    Ice PE : 50 Ice RES : 50
    Lightning PE : 50 Lightning RES : 50
    Mental PE : 50 Mental RES : 50

Hard

Broke even steel wall
The last key, Easelan has been defeated too.

Objectives:

  1. Kill Easelan.

Notes:

  • Sini and Urge should be ignored.
  • Blades will spawn once someone enters Easelan's room located at C4
  • The squad should enter the room all at the same time.
  • Or the tank with all 3 characters buffed with [Protection Field] lures Easelan to the outer room located at D5.
  • Easelan may buff himself at low hp with [Monstrous Intensify], [Monstrous Acceleration], [Monstrous Meditation] or [Monstrous Fortify] buff.
  • The buff is removable with [Whole Cancellation].
  • The blades will disappear after Easelan dies.
Prison Officer, Easelan Lv. 140
Max HP : 224,640,000 ATK Rating : 79 DEF Rating : 77
Size : Medium ATK : 129,600 DEF : 290
Weapon : Soft Melee Penetration : 50 Immunity : 50
    Fire PE : 50 Fire RES : 70
    Ice PE : 50 Ice RES : 70
    Lightning PE : 50 Lightning RES : 70
    Mental PE : 50 Mental RES : 50

Tigres Prison Basement 2nd Floor



Easy

Make scared of the military dogs
You've defeated every military dogs that trained very well.

Objectives:

  1. Kill 1 or more Military Dog Trainer. (Erace, Aiji and Poa)
  2. Kill Duheu.

Notes:

  • Each trainers will give corresponding buffs when killed.
  • Killing Erace will grant [Moment of Thrill] which increases Penetration and Mental RES.
  • Killing Aiji will grant [Moment of Rational] which increases ATK Rating and Mental RES.
  • Killing Poa will grant [Moment of Passion] which increases ATK and Mental RES.
  • The buffs are removed upon a character's death.
  • To summon Duheu, someone must activate the switch at I8.
  • Upon activation of the switch, lots of dog will run from near the switch's location towards Duheu's spawn location.
  • The more dogs reach Duheu's spawn point alive, the higher Duheu's Max HP and ATK will be.
  • Duheu's Max HP can reach a maximum of 884,520,000 and ATK can reach a maximum of 230,400.
  • Duheu's attack is magical, thus it goes through [Protection Field] and therefore renders it useless.
  • [Spiritual Shield], [Magic Barrier] or [Invulnerability] is recommended instead.
  • Duheu's race is lifeless despite its appearance.
Military Dog, Erace Lv. 145
Max HP : 50,127,000 ATK Rating : 81 DEF Rating : 73
Size : Medium ATK : 154,440 DEF : 206
Weapon : Soft Shooting Penetration : 60 Immunity : 60
    Fire PE : 60 Fire RES : 30
    Ice PE : 60 Ice RES : 80
    Lightning PE : 70 Lightning RES : 90
    Mental PE : 60 Mental RES : 80
Military Dog, Aiji Lv. 145
Max HP : 50,127,000 ATK Rating : 81 DEF Rating : 73
Size : Medium ATK : 154,440 DEF : 206
Weapon : Soft Shooting Penetration : 60 Immunity : 60
    Fire PE : 60 Fire RES : 80
    Ice PE : 70 Ice RES : 90
    Lightning PE : 60 Lightning RES : 30
    Mental PE : 60 Mental RES : 80
Military Dog, Poa Lv. 145
Max HP : 50,127,000 ATK Rating : 81 DEF Rating : 73
Size : Medium ATK : 154,440 DEF : 206
Weapon : Soft Shooting Penetration : 60 Immunity : 60
    Fire PE : 70 Fire RES : 90
    Ice PE : 70 Ice RES : 30
    Lightning PE : 60 Lightning RES : 80
    Mental PE : 60 Mental RES : 80

Hard

Make scared of Celberos
The guard of the hell door, Celberos couldn't even stop you.

Objectives:

  1. Kill Duheu.

Notes:

  • Ignore Erace, Aiji and Poa.
  • To summon Duheu, someone must activate the switch at I8.
  • Upon activation of the switch, lots of dog will run from near the switch's location towards Duheu's spawn location.
  • The more dogs reach Duheu's spawn point alive, the higher Duheu's Max HP and ATK will be.
  • Duheu's Max HP can reach a maximum of 884,520,000 and ATK can reach a maximum of 230,400.
  • Duheu's attack is magical, thus it goes through [Protection Field] and therefore renders it useless.
  • [Spiritual Shield], [Magic Barrier] or [Invulnerability] is recommended instead.
  • Duheu's race is lifeless despite its appearance.
Duheu Lv. 140
Max HP : 272,160,000 ATK Rating : 82 DEF Rating : 76
Size : Medium ATK : 126,720 DEF : 300
Weapon : Mental Magic Penetration : 55 Immunity : 55
    Fire PE : 55 Fire RES : 80
    Ice PE : 55 Ice RES : 80
    Lightning PE : 55 Lightning RES : 80
    Mental PE : 55 Mental RES : 30

Tigres Prison Basement 3rd Floor



Easy

Faught together with the Elite Guard
You encouraged the captive and defeat the enemies together with them.

Objectives:

  1. Kill Titame.
  2. Release the prisoners.
  3. Kill Bonu.

Notes:

  • To release the prisoners, the tank must hold Bonu while the squad destroy the Surveillance Device located at K8.
  • The prisoners hit hard but can be easily killed by Bonu.
  • Try luring Bonu's attack away from the prisoners to maximize their usefulness.
Surveillance Device Lv. 150
Max HP : 151 ATK Rating : 77 DEF Rating : 77
Size : Small ATK : 2,086 DEF : 9,999
Weapon : None Penetration : 0 Immunity : 0
    Fire PE : 0 Fire RES : 90
    Ice PE : 0 Ice RES : 90
    Lightning PE : 0 Lightning RES : 90
    Mental PE : 0 Mental RES : 100
Brestia Regular Army, Captive Lv. 110
Max HP : 1,512,000 ATK Rating : 80 DEF Rating : 68
Size : Medium ATK : 105,300 DEF : 147
Weapon : Soft Shooting Penetration : 45 Immunity : 30
    Fire PE : 0 Fire RES : 30
    Ice PE : 0 Ice RES : 30
    Lightning PE : 0 Lightning RES : 30
    Mental PE : 0 Mental RES : 45

Hard

Never received help from the captives
You didn't need to get help from anyone.

Objectives:

  1. Kill Titame.
  2. Kill Bonu.

Notes:

  • Ignore the Surveillance Device.
Guard Officer, Titame Lv. 140
Max HP : 194,400,000 ATK Rating : 80 DEF Rating : 79
Size : Medium ATK : 73,440 DEF : 200
Weapon : Soft Melee Penetration : 40 Immunity : 50
    Fire PE : 40 Fire RES : 75
    Ice PE : 40 Ice RES : 75
    Lightning PE : 40 Lightning RES : 75
    Mental PE : 40 Mental RES : 75
Guard Captain, Bonu Lv. 145
Max HP : 341,775,008 ATK Rating : 81 DEF Rating : 79
Size : Medium ATK : 118,800 DEF : 210
Weapon : Soft Melee Penetration : 50 Immunity : 50
    Fire PE : 50 Fire RES : 75
    Ice PE : 50 Ice RES : 75
    Lightning PE : 50 Lightning RES : 75
    Mental PE : 50 Mental RES : 75

Tigres Prison Basement 4th Floor



Easy

Overcame numerical inferiority
You've achieved a victory by defeating a huge number of enemies.

Objectives:

  1. Kill 1 or more Guard Officer. (Rick, Embaming and Shuri)
  2. Kill Loren.

Notes:

  • Kill Rick, Embaming and/or Shuri before confronting Loren.
  • Each killed Guard Officer will reduce the size coming to Loren's aid.
  • Upon attacking Loren, any surviving Guard Officers and their mob will come to Loren's aid.
Guard Officer, Rick Lv. 140
Max HP : 151,200,000 ATK Rating : 77 DEF Rating : 77
Size : Medium ATK : 73,440 DEF : 168
Weapon : Soft Melee Penetration : 40 Immunity : 30
    Fire PE : 40 Fire RES : 80
    Ice PE : 40 Ice RES : 60
    Lightning PE : 40 Lightning RES : 60
    Mental PE : 40 Mental RES : 60
Guard Officer, Embaming Lv. 140
Max HP : 151,200,000 ATK Rating : 77 DEF Rating : 77
Size : Medium ATK : 34,560 DEF : 200
Weapon : Soft Melee Penetration : 30 Immunity : 40
    Fire PE : 30 Fire RES : 80
    Ice PE : 30 Ice RES : 60
    Lightning PE : 30 Lightning RES : 60
    Mental PE : 30 Mental RES : 60
Guard Officer, Shuri Lv. 140
Max HP : 152,712,000 ATK Rating : 77 DEF Rating : 77
Size : Medium ATK : 64,800 DEF : 168
Weapon : Soft Shooting Penetration : 25 Immunity : 20
    Fire PE : 25 Fire RES : 80
    Ice PE : 25 Ice RES : 60
    Lightning PE : 25 Lightning RES : 60
    Mental PE : 25 Mental RES : 60

Hard

Ignored the numerical inferiority
The huge number of soldiers couldn't even stop you.

Objectives:

  1. Kill Loren.

Notes:

  • Ignore Rick, Embaming and Shuri at their respective rooms.
  • Confront Loren directly.
  • All Guard Officers and their mob will come to Loren's aid.
  • Clear the mobs as often as possible as too much mob may wipe the whole squad or deplete time.
Guard Captain, Loren Lv. 145
Max HP : 345,192,736 ATK Rating : 80 DEF Rating : 81
Size : Medium ATK : 49,500 DEF : 248
Weapon : Soft Shooting Penetration : 40 Immunity : 40
    Fire PE : 40 Fire RES : 85
    Ice PE : 40 Ice RES : 85
    Lightning PE : 40 Lightning RES : 85
    Mental PE : 40 Mental RES : 85

Tigres Prison Basement 5th Floor



Easy

Tried to invade
You have tried to invade into the place.

Objectives:

  1. Get caught by the guards located at I8 if you're killing Andel.
  2. Kill Arran or Andel.

Notes:

  • Try to avoid detection of guards patrolling located at D5/I8.
  • The patrolling guards can be killed to avoid the risk of detection entirely.
  • When caught at D5, the nearby guards and Lande will attack running towards Arran's room at C4.
  • When caught at I8, the nearby guards and Delker will attack running towards Andel's room at K8.
  • Arran will be alone if you didn't get caught at D5.
  • Arran will periodically increase her ATK Rating, ATK and Immunity as her hp diminishes.
  • Arran will increase her ATK Rating to a maximum of 92.
  • Arran will increase her ATK to a maximum of 265,320.
  • Arran will increase her Immunity to a maximum of 70.
  • Andel will periodically increase her DEF Rating, ATK, DEF and Immunity as her hp diminishes.
  • Andel will increase her DEF Rating to a maximum of 92.
  • Andel will increase her ATK to a maximum of 170,775.
  • Andel will increase her DEF to a maximum of 400.
  • Andel will increase her Immunity to a maximum of 90.
  • Arran and Andel are immune from [Whole Cancellation].

Development:

  • Need to check blade location accuracy.
Guard Officer, Lande Lv. 145
Max HP : 95,697,000 ATK Rating : 77 DEF Rating : 77
Size : Large ATK : 157,113 DEF : 330
Weapon : Soft Melee Penetration : 50 Immunity : 60
    Fire PE : 0 Fire RES : 90
    Ice PE : 0 Ice RES : 90
    Lightning PE : 0 Lightning RES : 90
    Mental PE : 0 Mental RES : 90
Guard Officer, Delker Lv. 145
Max HP : 95,697,000 ATK Rating : 78 DEF Rating : 78
Size : Large ATK : 124,740 DEF : 412
Weapon : Heavy Shooting Penetration : 60 Immunity : 50
    Fire PE : 0 Fire RES : 70
    Ice PE : 0 Ice RES : 70
    Lightning PE : 0 Lightning RES : 70
    Mental PE : 0 Mental RES : 100
Guard Captain, Arran Lv. 145
Max HP : 141,267,008 ATK Rating : 87 DEF Rating : 85
Size : Large ATK : 132,660 DEF : 412
Weapon : Heavy Shooting Penetration : 70 Immunity : 50
    Fire PE : 0 Fire RES : 90
    Ice PE : 0 Ice RES : 90
    Lightning PE : 0 Lightning RES : 90
    Mental PE : 0 Mental RES : 90

Hard

Invaded successfully
You've entered like a shadow and removed the target.

Objectives:

  1. Don't get caught by the guards located at I8.
  2. Kill Andel.

Notes:

  • Avoid detection completely of guards patrolling located at I8.
  • At least 9 families must be able pass undetected towards K8.
  • The patrolling guards can be killed to avoid the risk of detection entirely.
  • Andel will be alone.
  • Andel will periodically increase her DEF Rating, ATK, DEF and Immunity as her hp diminishes.
  • Andel will increase her DEF Rating to a maximum of 92.
  • Andel will increase her ATK to a maximum of 170,775.
  • Andel will increase her DEF to a maximum of 400.
  • Andel will increase her Immunity to a maximum of 90.
  • Andel is immune from [Whole Cancellation].
Guard Captain, Andel Lv. 145
Max HP : 141,267,008 ATK Rating : 85 DEF Rating : 87
Size : Large ATK : 170,775 DEF : 330
Weapon : Soft Melee Penetration : 50 Immunity : 70
    Fire PE : 0 Fire RES : 70
    Ice PE : 0 Ice RES : 70
    Lightning PE : 0 Lightning RES : 70
    Mental PE : 0 Mental RES : 100

Tigres Prison Basement 6th Floor



Easy

Exocised an evil spirit
You've exorcised an evil spirit from a human's body.

Objectives:

  1. Kill either a number of Bloody Navy Prison Officer at I6 or a number of Prisoner's Spirit at I6/F4.
  2. Kill Prisoner Spirit at K8/C4 or Concentration of Soul at K8.

Notes:

  • Clear a number of Bloody Navy Prison Officer or a number of Prisoner's Spirit at I6/F4 to remove the blades at H7/E5.
  • Once the blades are removed, 2 warp gates at each side and 1 warp gate at the center will spawn on the room at I8/D4.
  • Prisoner's Soul will spawn at each side warp gate running towards the center warp gate located at J8/C4.
  • Kill as many Prisoner's Soul as possible before they reach the center warp gate.
  • Prisoner Spirit will spawn at K8/C4 if you cleared a number of Prisoner's Spirit first.
  • Concentration of Soul will spawn at K8 if you cleared a number of Bloody Navy Prison Officer first.
  • The number of mobs to be killed will depend on the size of the squad.
  • This means a full size squad will have to kill 36 number of mobs.
  • Prisoner Spirit's ATK Rating and ATK will increase depending on the number of Prisoner's Souls passed the center warp gate alive.
  • Concentration of Soul's ATK Rating and DEF will increase depending on the number of Prisoner's Souls passed the center warp gate alive.
  • Concentration of Soul is immune and counteracts [Whole Cancellation] by increasing its ATK.
  • Concentration of Soul's attack will be magical, thus [Protection Field] will be useless.
  • Prisoner Spirit's race is daemon despite its appearance.
Prisoner Spirit (K8) Lv. 147
Max HP : 97,723,080 ATK Rating : 84 DEF Rating : 85
Size : Large ATK : 178,556 DEF : 417
Weapon : Soft Melee Penetration : 70 Immunity : 60
    Fire PE : 60 Fire RES : 90
    Ice PE : 60 Ice RES : 90
    Lightning PE : 60 Lightning RES : 90
    Mental PE : 60 Mental RES : 90
Prisoner Spirit (C4) Lv. 147
Max HP : 97,723,080 ATK Rating : 84 DEF Rating : 85
Size : Large ATK : 178,556 DEF : 334
Weapon : Soft Melee Penetration : 70 Immunity : 50
    Fire PE : 50 Fire RES : 70
    Ice PE : 50 Ice RES : 70
    Lightning PE : 50 Lightning RES : 70
    Mental PE : 50 Mental RES : 100
Concentration of Soul Lv. 147
Max HP : 144,257,888 ATK Rating : 84 DEF Rating : 83
Size : Large ATK : 189,378 DEF : 334
Weapon : Mental Magic Penetration : 50 Immunity : 70
    Fire PE : 50 Fire RES : 90
    Ice PE : 50 Ice RES : 90
    Lightning PE : 50 Lightning RES : 90
    Mental PE : 70 Mental RES : 90

Hard

Eliminated an evil spirit
You didn't even give a chance to the evil spirit to make an excuse and eliminated it from the world.

Objectives:

  1. Kill a number of Bloody Navy Prison Officer at F4.
  2. Kill Concentration of Soul at C4.

Notes:

  • Clear a number of Bloody Navy Prison Officer at F4 to remove the blades at E5.
  • Do not kill more Prisoner's Spirit before the blades are removed.
  • Once the blades are removed, 2 warp gates at each side and 1 warp gate at the center will spawn on the room at D4.
  • Prisoner's Soul will spawn at each side warp gate running towards the center warp gate located at C4.
  • Kill as many Prisoner's Soul as possible before they reach the center warp gate.
  • The number of mobs to be killed will depend on the size of the squad.
  • This means a full size squad will have to kill 36 number of mobs.
  • Concentration of Soul will spawn at C4.
  • Concentration of Soul's ATK Rating and DEF Rating will increase depending on the number of Prisoner's Souls passed the center warp gate alive.
  • Concentration of Soul is immune and counteracts [Whole Cancellation] by increasing its ATK.
  • Concentration of Soul will be flying, thus melee characters will be unable to attack him.
Concentration of Soul Lv. 147
Max HP : 144,257,888 ATK Rating : 84 DEF Rating : 83
Size : Large ATK : 189,378 DEF : 334
Weapon : Heavy Melee Penetration : 50 Immunity : 70
  Flying Fire PE : 60 Fire RES : 70
    Ice PE : 60 Ice RES : 70
    Lightning PE : 60 Lightning RES : 70
    Mental PE : 80 Mental RES : 100

Tigres Prison Basement 7th Floor



Easy

Defeated Cowards
You have defeated the cowards who lost their will to fight.

Objectives:

  1. Summon the warp gates.
  2. Kill Manis and Patron.

Notes:

  • Clear the mobs in the room located at D5 and C8 to summon the warp gates.
  • Manis and Patron can't be lured out of the room.
  • A buff is granted to Manis and Patron when a certain condition is met.
  • The buff grants double ATK, AR +20, DR +10, DEF +100, RES +20.
  • Summoned units trigger the buff. (Viki's robots, Cecille's wolf, Jack's construction, etc.)
  • The warp gates can be used to easily travel back and forth between Manis and Patron's room.

Hard

Kicked out cowards
You have kicked out all cowards outside the prison.

Objectives:

  1. Do not summon the warp gates.
  2. Kill Manis and Patron.

Notes:

  • Ignore the mobs in the room located at D5 and C8.
  • Manis and Patron can't be lured out of the room.
  • A buff is granted to Manis and Patron when a certain condition is met.
  • The buff grants double ATK, AR +20, DR +10, DEF +100, RES +20.
  • Summoned units trigger the buff. (Viki's robots, Cecille's wolf, Jack's construction, etc.)
Commanding Officer, Manis Lv. 150
Max HP : 97,920,000 ATK Rating : 84 DEF Rating : 84
Size : Large ATK : 96,390 DEF : 340
Weapon : Soft Melee Penetration : 40 Immunity : 70
    Fire PE : 40 Fire RES : 70
    Ice PE : 40 Ice RES : 70
    Lightning PE : 40 Lightning RES : 70
    Mental PE : 40 Mental RES : 100
Commanding Officer, Patron Lv. 150
Max HP : 97,920,000 ATK Rating : 84 DEF Rating : 84
Size : Large ATK : 96,390 DEF : 340
Weapon : Soft Melee Penetration : 40 Immunity : 40
    Fire PE : 40 Fire RES : 70
    Ice PE : 40 Ice RES : 70
    Lightning PE : 40 Lightning RES : 70
    Mental PE : 40 Mental RES : 100

Tigres Prison Basement 8th Floor



Easy

Good time manager
You have earned enough time for your purpose.

Objectives:

  1. Kill 1 or more Executioner.
  2. Kill Torta.

Notes:

  • Unlike other floors, 8th floor only has 10 minutes initial floor duration.
  • Killing an Executioner will grant an additional 10 minutes to the floor duration.
  • Once you have confronted Torta, the Executioners will disappear and scattered blades will spawn in the hallways.
  • Torta occasionally sends a random family in isolation to either C4 or G10.
  • Killing the Giant Maggot surrounded by Bloody Maggots located at C8 or J8 will temporarily summon a warp gate.
  • The warp gate will lead back to Torta's room at E9.
  • Torta is immune and counteract against [Grinding], [Decay], [Stab] and [Whole Cancellation].
  • [Grinding] increases Torta's DEF, [Decay] increases Penetration, [Stab] increases ATK and [Whole Cancellation] increases Immunity.
  • Torta will always prioritize summons including robots, constructions, etc. and will spam an area skill until the summon is destroyed.
  • Torta can't be lured out of the room.
  • Torta's race is daemon despite its appearance.
Executioner Lv. 148
Max HP : 18,808,320 ATK Rating : 82 DEF Rating : 82
Size : Medium ATK : 54,432 DEF : 340
Weapon : Soft Melee Penetration : 0 Immunity : 0
    Fire PE : 0 Fire RES : 70
    Ice PE : 0 Ice RES : 70
    Lightning PE : 0 Lightning RES : 70
    Mental PE : 0 Mental RES : 70

Hard

Boring 10 mins
It was a very long time for them although it was just 10 mins.

Objectives:

  1. Kill Torta within 10 minutes.

Notes:

  • Unlike other floors, 8th floor only has 10 minutes initial floor duration.
  • Ignore the Executioners.
  • Once you have confronted Torta, the Executioners will disappear and scattered blades will spawn in the hallways.
  • Torta occasionally sends a random family in isolation to either C4 or G10.
  • Killing the Giant Maggot surrounded by Bloody Maggots located at C8 or J8 will temporarily summon a warp gate.
  • The warp gate will lead back to Torta's room at E9.
  • Torta is immune and counteract against [Grinding], [Decay], [Stab] and [Whole Cancellation].
  • [Grinding] increases Torta's DEF, [Decay] increases Penetration, [Stab] increases ATK and [Whole Cancellation] increases Immunity.
  • Torta will always prioritize summons including robots, constructions, etc. and will spam an area skill until the summon is destroyed.
  • Torta can't be lured out of the room.
  • Torta's race is daemon despite its appearance.
  • Rush to Torta's room as soon as possible.
  • Only clear the mobs if absolutely necessary specially the ones that got dragged along to Torta's room.
Torture Expert, Torta Lv. 150
Max HP : 163,200,000 ATK Rating : 89 DEF Rating : 89
Size : Medium ATK : 192,780 DEF : 340
Weapon : Soft Melee Penetration : 40 Immunity : 40
    Fire PE : 40 Fire RES : 70
    Ice PE : 40 Ice RES : 70
    Lightning PE : 40 Lightning RES : 70
    Mental PE : 40 Mental RES : 100

Tigres Prison Basement 9th Floor



Easy

Reject posion gas effect
You have effectively responded to the poison gas.

Objectives:

  1. Use the Vent Controllers 1 or more times.
  2. Kill Maburan.
  3. Kill Fusien.
  4. Kill Hokichi.

Notes:

  • The floor is slowly filling with [Poison Gas] debuff which starts at level 0 and capped at level 99.
  • The poison level increases every 4 seconds.
  • Starting at level 1, ATK is reduced by 1% per level.
  • Starting at level 1, DEF is reduced by 3 per level.
  • Starting at level 1, Block/Evasion is reduced by 1 per level.
  • Starting at level 14, Immunity is reduced by 1 per level.
  • Starting at level 14, Accuracy is reduced by 1 per level.
  • Starting at level 25, HP and SP regeneration are disabled.
  • Starting at level 25, Elemental and Debuff Resistance is reduced by 1 per level.
  • Starting at level 27, Max HP is reduced by 0.3% per level.
  • Starting at level 27, Max SP is reduced by 0.6% per level.
  • Starting at level 40, Attack Speed is reduced by 3% per level.
  • Starting at level 40, Movement Speed is reduced by 0.1 per level.
  • The percentages above are just estimates.
  • The debuff also increases casting time but it is difficult to determine the exact mechanics.
  • Using the Vent Controllers will reset the [Poison Gas] debuff level back to 0.
  • The vents have a shared cooldown of 300 seconds.
  • Maburan, Fusien and Hokichi can't be lured out of their room.
  • They wander around their respective rooms and are same size as their mob, observe vigilance when confronting them.
  • Whenever Hokichi gets debuffed with [Whole Cancellation], it also affects the whole squad.

Hard

Do not breathing
You have passed the 9F before the posion gas filled up the place.

Objectives:

  1. Finish the objectives below without using the Vent Controllers.
  2. Kill Maburan.
  3. Kill Fusien.
  4. Kill Hokichi.

Notes:

  • Ignore the Vent Controllers.
  • The floor is slowly filling with [Poison Gas] debuff which starts at level 0 and capped at level 99.
  • The poison level increases every 4 seconds.
  • Starting at level 1, ATK is reduced by 1% per level.
  • Starting at level 1, DEF is reduced by 3 per level.
  • Starting at level 1, Block/Evasion is reduced by 1 per level.
  • Starting at level 14, Immunity is reduced by 1 per level.
  • Starting at level 14, Accuracy is reduced by 1 per level.
  • Starting at level 25, HP and SP regeneration are disabled.
  • Starting at level 25, Elemental and Debuff Resistance is reduced by 1 per level.
  • Starting at level 27, Max HP is reduced by 0.3% per level.
  • Starting at level 27, Max SP is reduced by 0.6% per level.
  • Starting at level 40, Attack Speed is reduced by 3% per level.
  • Starting at level 40, Movement Speed is reduced by 0.1 per level.
  • The percentages above are just estimates.
  • The debuff also increases casting time but it is difficult to determine the exact mechanics.
  • Maburan, Fusien and Hokichi can't be lured out of the room.
  • They wander around their respective rooms and are same size as their mob, observe vigilance when confronting them.
  • Whenever Hokichi gets debuffed with [Whole Cancellation], it also affects the whole squad.
Squad Member, Maburan Lv. 140
Max HP : 103,680,000 ATK Rating : 80 DEF Rating : 80
Size : Medium ATK : 207,360 DEF : 260
Weapon : Soft Melee Penetration : 30 Immunity : 40
    Fire PE : 30 Fire RES : 60
    Ice PE : 30 Ice RES : 60
    Lightning PE : 30 Lightning RES : 80
    Mental PE : 30 Mental RES : 60
Squad Member, Fusien Lv. 140
Max HP : 103,680,000 ATK Rating : 80 DEF Rating : 80
Size : Medium ATK : 194,400 DEF : 248
Weapon : Soft Shooting Penetration : 25 Immunity : 20
    Fire PE : 25 Fire RES : 60
    Ice PE : 25 Ice RES : 60
    Lightning PE : 25 Lightning RES : 60
    Mental PE : 25 Mental RES : 80
Squad Captain, Hokichi Lv. 140
Max HP : 259,200,000 ATK Rating : 82 DEF Rating : 82
Size : Medium ATK : 192,000 DEF : 302
Weapon : Soft Shooting Penetration : 40 Immunity : 40
    Fire PE : 40 Fire RES : 85
    Ice PE : 40 Ice RES : 85
    Lightning PE : 40 Lightning RES : 85
    Mental PE : 40 Mental RES : 85

Tigres Prison Basement 10th Floor (Sementerio)



Easy

Stopped Reynold
You affected Reynold for his plan.

Objectives:

  1. Destroy all Strange Devices.
  2. Kill Reynold (1st Form).
  3. Kill Reynold (2nd Form Easy).

Notes:

  • Destroying all the Strange Devices will unlock Reynold's weaker 2nd form.
  • Reynold's 2nd form has pure magic attack. (Same attack type as the Queen of Valkyrie in Castilla, Tower of Chaos.)
  • It doesn't have an element, thus any RES will be useless.

Development:

  • Need to confirm floor's mechanics.
Strange Device Lv. 140
Max HP : 140 ATK Rating : 72 DEF Rating : 72
Size : Small ATK : 1,964 DEF : 9,999
Weapon : None Penetration : 0 Immunity : 0
    Fire PE : 0 Fire RES : 90
    Ice PE : 0 Ice RES : 90
    Lightning PE : 0 Lightning RES : 90
    Mental PE : 0 Mental RES : 100
Reynold (1st Form) Lv. 140
Max HP : 172,800,000 ATK Rating : 81 DEF Rating : 80
Size : Medium ATK : 184,320 DEF : 300
Weapon : Heavy Shooting Penetration : 50 Immunity : 50
    Fire PE : 50 Fire RES : 60
    Ice PE : 50 Ice RES : 60
    Lightning PE : 50 Lightning RES : 60
    Mental PE : 50 Mental RES : 60
Reynold (2nd Form Easy) Lv. 150
Max HP : 288,000,000 ATK Rating : 82 DEF Rating : 80
Size : Medium ATK : 22,848 DEF : 310
Weapon : Soft Magic Penetration : 65 Immunity : 65
    Fire PE : 65 Fire RES : 75
    Ice PE : 65 Ice RES : 75
    Lightning PE : 65 Lightning RES : 75
    Mental PE : 65 Mental RES : 75

Hard

Defeated Reynold
You have prefectly defeated Reynold.

Objectives:

  1. Kill Reynold (1st Form).
  2. Kill Reynold (2nd Form Hard).

Notes:

  • Ignore the Strange Devices.
  • Reynold's 2nd form has pure magic attack. (Same attack type as the Queen of Valkyrie in Castilla, Tower of Chaos.)
  • It doesn't have an element, thus any RES will be useless.
Reynold (2nd Form Hard) Lv. 160
Max HP : 344,760,000 ATK Rating : 83 DEF Rating : 83
Size : Medium ATK : 27,000 DEF : 315
Weapon : Heavy Magic Penetration : 90 Immunity : 90
    Fire PE : 90 Fire RES : 80
    Ice PE : 90 Ice RES : 80
    Lightning PE : 90 Lightning RES : 80
    Mental PE : 90 Mental RES : 80

First in the Server

Ten Nobles Murderer
You have killed Reynold who was plan to make Brestia as the battlefield.

4 comments:

  1. The best guide ever on Tigres raid. Awesome job.

    ReplyDelete
  2. I quit a long time ago(at least five years) so I am sorry for this nooby question. How do you guys survive 80+ ar monsters?

    ReplyDelete
    Replies
    1. A max level Sirius wearing at least +7 Greek Croma (+3DR), Strata Shield and Wings (+1DR) including all DR buff you can muster from other characters, items, etc. can easily reach around 85DR. If you include the [Blessing of Brestia] buff you can get at this raid (+4DR), that's about 89DR in total. Of course you can go the opposite route and focus on reduction gears which if done correctly, you can actually tank even without wearing any armor (i.e., family attribute[30%], shield[25%], necklace[10%], rings[10%], artifact[10%], pet[10%], rio[32%], etc.).

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